Operose blog

This article continues the breakdown of best design practices for an enterprise app on Microsoft HoloLens based on its most impressive publicly released product, Fragments. The first post of this article discussed two key areas of design: efficient user inputs and designing around technical limitations. This final second part will discuss the location awareness of your app, and interactions only possible in Mixed Reality.  

Continue reading Mixed Reality App Design: Best Practices 2

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This article focuses on best design practices for developing an enterprise app on Microsoft HoloLens. Since most significant design advances of recent years in Mixed Reality have been made behind “closed doors” (ie. in custom projects using proprietary technologies), the publicly available app that best showcases the capabilities and design principles for HoloLens is Fragments, a “detective experience” from 2016 by the French game development studio Asobo. The article covers four areas of best design practices from Fragments, suggesting how these principles can be applied to designing an enterprise app in Mixed Reality. The first two areas are covered in this post, and the remaining two in part 2. Let’s get to it.

Continue reading Mixed Reality App Design: Best Practices 1

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Magic Leap, founded in 2010, has been described as one of the most secretive startups. Before the announcement of Magic Leap One at the end of 2017 only a handful of very high quality videos had been launched alongside incredible promises from marketing. Operose Labs managed to get a pair of Magic Leap One glasses to see for ourselves if the device can live up to the hype and how it fares against the three year old Microsoft HoloLens.

Continue reading Testing Magic Leap One

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